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Registration with Bit Fun is conditional on your acceptance of and compliance with our terms of service. If you do not accept these terms, then please do not register. Signing in to Bit Fun is conditional on your acceptance of and compliance with our terms of service. If you do not accept these terms, then please do not sign in. Bitcoin and other cryptocurrencies like Ethereum, Ripple, and Litecoin have soared in value over the past year, thanks to continued interest from a range of investors.
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Follow the link for more information. American video game developer whose corporate headquarters are located in Irvine, California. Although they have created original intellectual property, many of their games are sequels based on licensed properties. Throughout the studio’s history, many projects—including Futureblight, Dwarves, Aliens: Crucible, and Stormlands—were cancelled. Due to having so many projects cancelled, the company entered a severe financial crisis in 2012. Obsidian Entertainment was founded by Feargus Urquhart, Chris Avellone, Chris Parker, Darren Monahan and Chris Jones.
At the time of the company’s establishment there were seven employees, including the company’s five founders. 125,000 into their newly founded company. When choosing the name of the company, they had prepared a short list of names for them to choose. The list included “Scorched Earth” and “Three Clown Software”. Upon its establishment, the studio needed more capital in order to keep its operation running, and thus needed to gain support from publishers.
They approached Electronic Arts, but it did not result in a project. From the beginning, the studio’s goal was to be able develop multiple projects simultaneously, and the decision led the company to expand very quickly. Soon after the development of The Sith Lords began the team expanded to 20 employees. Prior to the launch of The Sith Lords, Obsidian was approached by Atari. With the development of Neverwinter Nights II coming to an end, Obsidian was contacted by three different publishers. Despite the cancellation of Aliens: Crucible, Sega was still interested in working with Obsidian to develop another project.
Instead of developing a sequel, they were asked to develop a role-playing game based on a new intellectual property. The team came up with an idea of a “spy RPG”. Their first original game, Alpha Protocol received mostly mixed reviews from critics. It was also a commercial failure for Sega, which led to their decision to put any plans for a sequel on hold. After the game’s launch, Urquhart admitted that there was still room for improvements.